Author: suitecg

Changelog- 0.6.186

New Sport: Folkstyle Wrestling

Wrestling support added that includes a comprehensive user interface for both Team and Individual competition. Support is included for weight classes, including the addition of weight classes on an as-needed basis, mat and bout numbers, period clocks, and red/green color assignments. Individual and Team points are tracked and the scorebug indicates not only points but also the type of move/decision such as Escape, Reversal, and Minor/Major Decision, Pin Fall, etc…

Special attention was given to implementing an “On Deck” workflow so competitors could be assigned to the upcoming bout/weight class as soon as that information is available to the graphics operator.

Sport Update: Hockey

Penalty Clocks now support assigning the type of penalty.

Sport Update: Baseball

Added Easy Mode to make one-man-band productions easier. Easy Mode supports half-innings, Runs, and Outs. It does not support Balls and Strikes.

Baseball graphics packages also updated to allow removal or Balls and Strikes, as well as Outs, if removal of those visuals is desired.


Streamlined some NDI Clock Camera code to reduce bandwidth needs.

Added an option in the Graduation Ceremony module to toggle between two different button sizes for Commencement of Students.

Other various bug fixes and minor updates.

Shootouts, More Clocks, More Sports! Long-Awaited SuiteCG Update is HERE!

It’s been a very long time coming but the wait is over and we’re excited to announce an update for SuiteCG. There is no video tutorial to go along with this update but stay tuned for future announcements with video tutorials on the various new features.

As a general overview, this new update includes new features for shootouts, such as in soccer, hockey, and lacrosse (LAX support in development). Also included are some sort/filter features when selecting players for lower thirds, etc…

Easy to use Shootout controls allow for goal, miss, and auto calculation of which team wins the shootout

But the biggest update, which we took our time to carefully build, test, revise, re-test, etc… to ensure it works to expectations, is the inclusion of multiple clocks. First and foremost, this benefits games like hockey and lacrosse where penalty clocks are an important piece of the scorebug. Penalty clocks will sync with the game clock to start/stop and add/subtract time with the game clock. No need to start/stop/edit multiple clocks if the operator was too slow to stop the game clock! And when it comes to the free hockey graphics package, whether you have a single penalty clock or penalties for each team, or penalties of differing lengths, the scorebug will show an individual team Powerplay, or an “On Ice” drop down, and will always show the clock that is closest to zero.

Additionally, multiple clocks have allowed us to create intermission and halftime clocks. This is only implemented in hockey intermissions at the moment, but we will be adding halftime clocks to other sports as well in the coming months. We will cover the hockey updates in a video tutorial in a later update.

Once set, a penalty clock will sync with the game clock to count down, and add/remove seconds as the game clock is adjusted. The type of penalty is also stored. Working with the optional roster/player selection feature, you can show who is in the penalty box and what penalty they are serving.

Another big update is the addition of tennis as a new sport! Support is included now but training videos will be forthcoming. We’ve made sure to provide a user interface that allows for singles and doubles, allows for tracking who is serving, who is what side of the court, advantage and tie breaker points, and tracking games, sets, and match points.

Singles, doubles, advantage points, tie breaker points… from game, set, to match, we have it all covered

In the coming months we will be providing official support for lacrosse, now that penalty clocks are completed, and will be adding support for folk-style wrestling, which is already in the testing stage. Other features are in the works as well. We appreciate everyone’s patience while we worked on this big update in-between family, full-time jobs, and the ongoing disruptions to general life with the pandemic for the last two years. We are excited to get this release out and get moving on to the next stage of development!

The update is available now at, or from the License Manager in the SuiteCG application!

Changelog- 0.6.157

New Feature: Shootout Support

Shootout support to allow for goals and misses in shootout scenarios.

New Feature: Secondary Clocks

Secondary Clocks allow additional clocks that can run independently or “subscribe” to another clock to tick in sync.

New Feature: Roster Sort and Filter

When selecting a player for a player slot, such as for a lower third, penalty, etc… the popup now provides several sort and filter options. Users can sort by Uniform number, first name, last name, or position. A search filter allows keyword search by all fields. Search filter will clear upon the closing of the popup. Two persistent filters are included, which will remain active through the game session until manually cleared.

Sport Update: Hockey and Soccer

Shootout support added.

Sport Update: Baseball

Added additional graphics package for 7-inning contests.

Sport Update: Hockey

Added penalty clocks and reworked player on ice workflow to streamline operator experience. Players on Ice now auto calculates based on active penalty clocks. Penalty clocks automatically tick with game clock and will increase or decrease with game clock revisions. For example, manually adding 2 seconds to the game clock will also add 2 seconds to any penalty clock that is currently active. Penalty clocks will persist in to subsequent periods. Added Powerplay Goals as a new stat, since Players on Ice is no longer tracked as a Specialty Counter. Lastly, added intermission clock and new variable called “Interstitial Context” that allows user options like “End of 1st”, “1st Intermission”, and “Start of 2nd”. Graphics package includes support for these new features.

New Sport: Tennis

Tennis interface allows for both single and doubles play. Allows tracking of game, set, and match points. Graphics package includes several configuration options.


Fixed issue where default fonts were not always installed, causing graphics packages to display incorrect font.

Other various bug fixes and minor updates.

SuiteCG Adds Support for Graduation Ceremonies

The last few months have been interesting times for everyone. With all sports cancelled, many producers have shifted to offering other online services, including graduation ceremonies.

We’ve spent some time modifying MultiSport Scoreboard to meet an important need for those producers. Basic lower thirds for guest speakers is fairly easy, but managing the list of names for students as they walk the stage, either in person or virtually, is a different matter all it’s own. We’ve repurposed the Sponsor Carousel feature to meet that need, including a basic user interface for manually advancing student names or allowing it to play on a timed interval, as well as importing the student list from a CSV file all at once.

We’ve included a simple but elegant graphics package to use with our built-in NDI CG, and as always, the data fields are exported to XML or CSV to use with third-party systems.

We see potential for this interface in more traditional podcasts and shows with guests as well.

Version 0.6.72 is now available to download for free evaluation or from the SuiteCG License Manager.

Hockey Support Now Available in SuiteCG MultiSport Scoreboard

SuiteCG is excited to announce a new release that adds Hockey support for MultiSport Scoreboard. This release also updates SuiteCG to NDI 4.0.

One of the best features of hockey support is the ease at which Power Plays and Players on Ice are automatically displayed in the built-in graphics package. Power Play tabs automatically reveal and hide based on the number of players on ice for each team, meaning the operator only needs to focus on the number of players and the software handles the rest. Additionally, Delayed Penalties, Empty Net, player headshots, and players in the penalty box are easy to update and display with a few quick clicks on the touchscreen-friendly interface.

This is the first of what we plan to be a few updates for hockey. Future updates will address penalty clocks, which are not yet supported.

An informal walk-through of the Hockey user interface is provided below:

Additionally, this update includes NDI 4.0 libraries and we have changed the built-in preview monitor to be more reliable and include transparency.

This update is available through the website or through the License Manager, accessible from the SuiteCG Main Menu.