Author: suitecg

Changelog- 0.7.136

Bug Fixes

Fixed data automation parsing error where a space in the data key would crash the application
Fixed bug where mapping data points would reset when the data feed refreshed.

SuiteCG Update: New Logos, New Football Experience, and Data Automation Available to the Public!

This long-awaited update to SuiteCG is finally here! In addition to new features, which we will detail below, we’ve updated the SuiteCG logo, along with the logo for MultiSport Scoreboard.

Important Upgrade Steps

Before we get to the exciting stuff, we want to make sure everyone is prepared for some non-standard steps to make this upgrade. Due to some changes in how we license the software, if your installation is currently licensed, you will need to DEACTIVATE your license prior to upgrading. You can do this from the License Manager, accessible from the SuiteCG Main Menu. We advise that you have your emailed invoice on hand so you have your license ID and activation password available. You can also find your license information at the Customer Portal.

After you have deactivated your license, close SuiteCG and run the installer, or click “Update Available” in the License Manager to run the update. During installation, you will see this very important notice and you cannot upgrade until you have confirmed understanding of the requirement.

If you have deactivated the license, or do not have an active license, you can check the checkbox and continue installing the upgrade.

Failure to follow these steps will result in your upgraded version of SuiteCG showing as unlicensed, and attempting to re-enter your license ID and password will result in a failed activation. Reach out to us through the contact form and we can reset your license. Be advised that support may not be available to assist on short notice! We do not recommend upgrading right before a game, especially if it’s in the evening.

We appreciate your patience and understanding and hope this is the only time we have to ask our customers to jump through these extra hoops to upgrade.

Now, with that out of the way, on to the exciting news!

New Football UI and Graphics

There are too many changes to put in writing, so watch this overview! The import points to cover are:

  1. Improved workflows for Field Goals and extra point attempts after touchdowns.
  2. Improved Penalty Flag workflows, including penalty types, declined penalties, plays under review, and coach challenges.
  3. The addition of Manual Stats for manually entering additional statistical information
  4. A new, sleek graphics package with more page options and scorebug configuration options.

School teachers, don’t forget that your students can download an unlicensed copy at home and learn to use the program while following along during a televised game. You can literally make watching Sunday night football part of their homework!

Other Sports?

Out main push with this release was to update the football UI and graphics. Other sports are in the cue to receive a similar graphics upgrade, and for some sports, a UI update as well.

Data Automation

And finally, after the long wait, we’re thrilled to announce the addition of external data support! There is still work to be done on this, but the main framework is in place for all the essentials of data automation for clocks, counters, toggles, and even some basic team and match details.

We currently have support for the following data sources:

  1. Daktronics TV Feeds, including from All Sport CG’s, All Sport Pros, and DSTI computers. Other Daktronics models, as well as other scoreboard systems are planned for support.
  2. Scorebird via the basic cloud API, requiring a Nest ID. More comprehensive integration with Scorebird is planned, and their team has been fantastic to work with!
  3. Basic XML, JSON, CSV, and TXT files from a local drive or via HTTP.

We’ve provided sample files and configuration profiles to get you stared on how to map data from your own sources, and you can export your profiles to use in future games sessions.

A few caveats:

  1. Some features, mainly in football (given it’s complexities), cannot be supported by data automation. Mainly since most scoreboard controllers limit the ballspot to a range of 0-50, we are unable to fully automate the ballspot to include the side of the field, nor are we able to accurately predict the Redzone. If you intend to utilize these features, it will require manual entry of the ballspot. We have added customization options to the Down and Distance button to enable or disable different features based on your needs.
  2. We do not yet have automation support for macros, so any action involving an animation (touchdown, field goal, etc…) will require user input. In the absence of user input, scores will still automatically update, but animations will not be triggered.

While this release took much longer than planned, we appreciate everyone’s patience, as well as input from our beta testers. We’re looking forward to moving forward with support for more data types and building in more features in the future! Click here to download the latest version of SuiteCG!

Changelog- 0.7.134

This update requires all currently-licensed installations be deactivated from the License Manager prior to performing the update, then reactivating the license.

Sport Update: Football

New user interface and graphics package for American Football.

New Feature: Data Automation

Added data automation feature. Supported data sources: basic XML, JSON, CSV, and TXT files via local drive or HTTP. Scorebird via cloud API endpoint. Daktronics TV Feed from All Sport CG, All Sport Pro, DSTI computer.

New Feature: Temporary Removal of Licensing Restrictions

Added a button to unlicensed installations that will temporarily lift restrictions for a few minutes.

Other Changes

Updated to NDI 6 libraries
Various bug fixes and minor updates

What’s Coming Up: External Data, Football Updates

External Data Support is In Development!

SuiteCG is in preparing a major new release that adds external data integrations. While the range of external data sources will be limited at first, we are excited to support Scoreboard OCR as an initial data source, as well as any software application that will export XML, CSV, JSON, or TXT (key=value pairs)!

Here is what to expect in the initial release:

  • Initial release will only support clock data
  • Support for additional data types (scores, Boolean data like possession, bonus, etc… will be added as quickly as possible)
  • Initial release will only support XML, CSV, JSON, or text data. HTTP support will be coming soon.
  • Support for ScoreBird and other devices is planned

American Football Gets New Features and Graphics

The next release will include updates to the American Football user interface and unveil a brand new graphics package with a modern look and a boatload of new features, including:

Assign players and types to penalty flags. Flags can end normally or with a declined status.
  • Play Clock that subscribes (counts down in-sync) to the GameClock
  • Improved graphics controls for setting when Down and Distance will display
  • New Penalty Flag workflow to define the type of penalty and which player committed the offense
  • Manual Stats so you can type in additional stats that are not tracked by SuiteCG automatically
  • Lower Third interview graphics for Pregame, Halftime, and Postgame live interviews
  • And more…

The next release will only have a new graphics package for American Football, but other sports will have similar updates in the works as well!

Changelog- 0.6.186

New Sport: Folkstyle Wrestling

Wrestling support added that includes a comprehensive user interface for both Team and Individual competition. Support is included for weight classes, including the addition of weight classes on an as-needed basis, mat and bout numbers, period clocks, and red/green color assignments. Individual and Team points are tracked and the scorebug indicates not only points but also the type of move/decision such as Escape, Reversal, and Minor/Major Decision, Pin Fall, etc…

Special attention was given to implementing an “On Deck” workflow so competitors could be assigned to the upcoming bout/weight class as soon as that information is available to the graphics operator.

Sport Update: Hockey

Penalty Clocks now support assigning the type of penalty.

Sport Update: Baseball

Added Easy Mode to make one-man-band productions easier. Easy Mode supports half-innings, Runs, and Outs. It does not support Balls and Strikes.

Baseball graphics packages also updated to allow removal or Balls and Strikes, as well as Outs, if removal of those visuals is desired.

Other

Streamlined some NDI Clock Camera code to reduce bandwidth needs.

Added an option in the Graduation Ceremony module to toggle between two different button sizes for Commencement of Students.

Other various bug fixes and minor updates.

Shootouts, More Clocks, More Sports! Long-Awaited SuiteCG Update is HERE!

It’s been a very long time coming but the wait is over and we’re excited to announce an update for SuiteCG. There is no video tutorial to go along with this update but stay tuned for future announcements with video tutorials on the various new features.

As a general overview, this new update includes new features for shootouts, such as in soccer, hockey, and lacrosse (LAX support in development). Also included are some sort/filter features when selecting players for lower thirds, etc…

Easy to use Shootout controls allow for goal, miss, and auto calculation of which team wins the shootout

But the biggest update, which we took our time to carefully build, test, revise, re-test, etc… to ensure it works to expectations, is the inclusion of multiple clocks. First and foremost, this benefits games like hockey and lacrosse where penalty clocks are an important piece of the scorebug. Penalty clocks will sync with the game clock to start/stop and add/subtract time with the game clock. No need to start/stop/edit multiple clocks if the operator was too slow to stop the game clock! And when it comes to the free hockey graphics package, whether you have a single penalty clock or penalties for each team, or penalties of differing lengths, the scorebug will show an individual team Powerplay, or an “On Ice” drop down, and will always show the clock that is closest to zero.

Additionally, multiple clocks have allowed us to create intermission and halftime clocks. This is only implemented in hockey intermissions at the moment, but we will be adding halftime clocks to other sports as well in the coming months. We will cover the hockey updates in a video tutorial in a later update.

Once set, a penalty clock will sync with the game clock to count down, and add/remove seconds as the game clock is adjusted. The type of penalty is also stored. Working with the optional roster/player selection feature, you can show who is in the penalty box and what penalty they are serving.

Another big update is the addition of tennis as a new sport! Support is included now but training videos will be forthcoming. We’ve made sure to provide a user interface that allows for singles and doubles, allows for tracking who is serving, who is what side of the court, advantage and tie breaker points, and tracking games, sets, and match points.

Singles, doubles, advantage points, tie breaker points… from game, set, to match, we have it all covered

In the coming months we will be providing official support for lacrosse, now that penalty clocks are completed, and will be adding support for folk-style wrestling, which is already in the testing stage. Other features are in the works as well. We appreciate everyone’s patience while we worked on this big update in-between family, full-time jobs, and the ongoing disruptions to general life with the pandemic for the last two years. We are excited to get this release out and get moving on to the next stage of development!

The update is available now at suitecg.com, or from the License Manager in the SuiteCG application!

Changelog- 0.6.157

New Feature: Shootout Support

Shootout support to allow for goals and misses in shootout scenarios.

New Feature: Secondary Clocks

Secondary Clocks allow additional clocks that can run independently or “subscribe” to another clock to tick in sync.

New Feature: Roster Sort and Filter

When selecting a player for a player slot, such as for a lower third, penalty, etc… the popup now provides several sort and filter options. Users can sort by Uniform number, first name, last name, or position. A search filter allows keyword search by all fields. Search filter will clear upon the closing of the popup. Two persistent filters are included, which will remain active through the game session until manually cleared.

Sport Update: Hockey and Soccer

Shootout support added.

Sport Update: Baseball

Added additional graphics package for 7-inning contests.

Sport Update: Hockey

Added penalty clocks and reworked player on ice workflow to streamline operator experience. Players on Ice now auto calculates based on active penalty clocks. Penalty clocks automatically tick with game clock and will increase or decrease with game clock revisions. For example, manually adding 2 seconds to the game clock will also add 2 seconds to any penalty clock that is currently active. Penalty clocks will persist in to subsequent periods. Added Powerplay Goals as a new stat, since Players on Ice is no longer tracked as a Specialty Counter. Lastly, added intermission clock and new variable called “Interstitial Context” that allows user options like “End of 1st”, “1st Intermission”, and “Start of 2nd”. Graphics package includes support for these new features.

New Sport: Tennis

Tennis interface allows for both single and doubles play. Allows tracking of game, set, and match points. Graphics package includes several configuration options.

Other

Fixed issue where default fonts were not always installed, causing graphics packages to display incorrect font.

Other various bug fixes and minor updates.